Home / News / The Prince of Persia: The Lost Crown goes back to the franchise’s 2D roots

The Prince of Persia: The Lost Crown goes back to the franchise’s 2D roots

Still playing off the theme of ‘time’, but looking a heck of a lot more like the original games to bear the name, this is Prince of Persia: The Lost Crown.

The PoP is back

Ubisoft’s newest revamp of the iconic property that is Prince of Persia is definitely a different from what fans might’ve expected. At last note however, the remake of the Sands of Time had been paused, so clearly something altogether new was on the way.

We found out just what that will be at yesterday’s Summer Game Fest, when Prince of Persia: The Lost Crown was unveiled. A metroidvania, The Lost Crown will put players in the sandals of Sargon, a warrior serving the empire, and in the empty of a team called The Immortals.

When the Prince is kidnapped, it’s up to them to head to the forbidden and corrupted land of Mount Qaf. Once they get there, they’ll encounter some familiar elements from the series’ history, with time itself standing in their way.

Inspired by the Metroidvania structure, Prince of Persia: The Lost Crown lets players explore a handcrafted world at their own pace. From the majestic Citadel of Knowledge to the colorful landscapes of the Hyrcanian Forest, players will discover a variety of environments inspired by Persian mythology. By acquiring new time powers, unlocking unique abilities and combining them in combat, Sargon will progressively delve deeper into Mount Qaf, solving puzzles, finding secrets, and completing exciting side quests.

In this epic journey, Sargon will fight his way through mythical enemies, larger-than-life bosses, and vicious traps. By combining combat and platforming skills, players will defeat time-corrupted creatures such as Jahandar, the dreadful Manticore, guardian of the Citadel.  Players will be able to express their creativity in a deep and engaging combat system to trigger devastating combos.

Ubisoft press release

Some very cool looking stuff there, and as fans of the genre, we’re loving the side-scrolling structure of this new Prince. It’s also set to sound great too, trailer music aside. Ubisoft highlights the game’s composers, which are the Iranian-born Mentrix and the award-winning Gareth Coker. Ubi says that the score will highlight the action, especially the “epic scale of the boss fights.”

Spinning out of Ubisoft Montpellier, Prince of Persia: The Lost Crown will have much more detail to reveal at the Ubisoft Forward Conference, which is happening just a few days from now, on June 12th.

About Jason Micciche

Jason's been knee deep in videogames since he was but a lad. Cutting his teeth on the pixely glory that was the Atari 2600, he's been hack'n'slashing and shoot'em'uping ever since. Mainly an FPS and action guy, Jason enjoys the occasional well crafted title from every genre.

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