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Rayman Legends Retold debuts new trailer, accessibility options

Ubisoft’s mascot is back, with a retelling of a classic tale. And when Rayman Legends Retold lands, it’ll come packing some new options.

Rayman is back

So, there’s quite a bit to go over today, as goes Ubisoft’s number one mascot. But before we get to that deeper info in this fresh drop, we’ve got a trailer to check out. That comes in the form of a gorgeous new look at Rayman Legends Retold.

Originally released in 2013, Rayman Legends followed on the heels of Rayman Origins. And in that way, it also offered more of that the first game served up. Namely, that included four player co-op, through the character’s colorful and cartoony world.

Keep that last note in mind though, as you check out this new trailer for what’ll be Rayman Legends Retold. Because, quite frankly, the remake of the game mentioned above is looking flat-out spectacular. As good as the original Rayman Legends looked, and it was a sharp platformer, this revision looks head and shoulders better.

What’d you think of that? We’re pretty impressed, not to mention happy to see that Ubisoft is once again digging into its deep catalogue of properties. That’s probably something that should have happened a long time ago at this point, but better late than never.

If you’re eager to play, then set your calendar, as Rayman Legends Retold arrives on December 3rd, 2026. Look for it to hit for the PS5, XBOX Series X|S, Switch 2, and PC.

Options aplenty

While the new look at the game is great and all, it also isn’t all that was released today. Rayman Legends Retold will apparently sport a pretty hefty list of accessibility options, all of which have been heavily detailed. Those run the gamut from general gameplay assistance to things like auto-fire in flying stages. There’s even an arachnophobia mode, for those who’d rather not look at spiders.

While having options is great, we also feel like it’s worth mentioning that you don’t actually have to use any of them. The list of options can be fully tailored to how you want to play. So if you prefer full difficulty, you can definitely have it.

As for the options though, check out the list out below for the full set. And if you want to read even more about each one, click here for the official Ubisoft site.

  • Accessibility Options Can Be Customized Individually
    • Players can activate or deactivate each accessibility feature independently, allowing for tailored gameplay experiences. These settings are available regardless of whether players are playing solo or in co-op.
  • Fairy Blessing Offers Optional Gameplay Assistance
    • After repeated deaths at the same checkpoint, Betilla can offer the Fairy Blessingpower, which grants invulnerability, flight, and self-revival capabilities. Players can accept, decline, or permanently disable the offer, and can also activate the feature manually through settings or by speaking with Betilla.
  • Gameplay Accessibility Features Reduce Required Inputs
    • The game includes several options aimed at reducing repetitive or demanding inputs, including Autoshoot during Dragon Rides, hold/toggle alternatives for specific actions, and automatic versions of mechanics such as Fairy BlazeFairy Radiance, and Tickling interactions.
  • Expanded Visual and Readability Support
    • New visual accessibility features include High Contrast Mode, gameplay element highlighting, adjustable HUD backgrounds, and an Arachnophobia Mode that removes background spiders. Subtitle customization includes multiple font sizes, adjustable background opacity, speaker names, and an alternative sans-serif font.
  • Additional Accessibility and Comfort Features
    • The game also supports full keyboard/mouse and controller play on PC, complete control remapping across platforms, camera shake disable options, adjustable vibration intensity, separate audio sliders, axis inversion settings for ride gameplay, and no quick time events. The game also avoids communicating critical information exclusively through audio cues.

Ubisoft press release

About Jason Micciche

Jason's been knee deep in videogames since he was but a lad. Cutting his teeth on the pixely glory that was the Atari 2600, he's been hack'n'slashing and shoot'em'uping ever since. Mainly an FPS and action guy, Jason enjoys the occasional well crafted title from every genre.

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