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Nightdive nudges Turok 3’s release back, but only to the end of the month

Just a few days after we told you about the November 14th launch for Turok 3’s remaster, Nightdive changes the plan (slightly).

I. Am. Delayed.

If you’ll recall, it was just days ago that developer Nightdive Studios announced the release date for its latest remaster, Turok 3: Shadow of Oblivion. The game is just the latest classic to get the ‘remastering’ treatment from Nightdive, and is set to cap off what’s been the return of the full Turok series for modern audiences.

Originally, the launch was set to be November 14th, but that’s changed as of today. No reason was given as to why it’s been nudged back, but whatever the case, fans won’t have to wait too much longer anyway. The delay is only until the 30th (of this month), so you’ll still be able to pick up a copy before December.

Here’s the latest look:

Players choose between dual protagonists Joseph and Danielle Fireseed, siblings of Turok 2: Seeds of Evil protagonist Joshua Fireseed. Together, they must defeat the titular antagonist Oblivion and its followers, the Flesh Eaters, after the supposed demise of their brother at its hands. 

Nightdive Studios press release

Turok 3: Shadows of Oblivion is looking like it’ll be just as big of a bump over the N64 original as Nightdive’s other series offerings. The title will be receiving expected 4K 120FPS performance across almost all consoles (not Switch) and PC, and will feature a host of additional improvements.

Fans should expect to see just about all of it’s original designs be remastered from their original state. That’s including characters, weapon models, and maps, and it’s not all. Also on the table are “anti-aliasing, bloom, ambient occlusion, dynamic shadows, and motion blur”, according to Nightdive.

Additionally, the game will feature full trophy/achievement support, and both gamepad and motion/gyro control options on the Switch.

About Jason Micciche

Jason's been knee deep in videogames since he was but a lad. Cutting his teeth on the pixely glory that was the Atari 2600, he's been hack'n'slashing and shoot'em'uping ever since. Mainly an FPS and action guy, Jason enjoys the occasional well crafted title from every genre.

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