Home / News / Metaphysical mountain-climbing adventure Insurmountable gets a near-total reno with version 2.0

Metaphysical mountain-climbing adventure Insurmountable gets a near-total reno with version 2.0

From Daedalic Entertainment and ByteRocker Games, Insurmountable is set to become a whole new game. Update 2.0 arrives this April.

It’s no Cliffhanger

Remember that Stallone flick about the mountain-climber? The one where he had to fight John Lithgow? Well that’s not this. That’s probably for the best too, since Insurmountable actually sounds pretty cool.

While the game has been out on PC for a little while now, Byterocker Games has almost completely reworked it. The results sounds intriguing too, as the game adopts a metaphysical tilt, and trashes its multiple narratives for one overarching storyline.

There’s still mounting-climbing for sure, but there’s a fair-shake more to it as well. That includes a nasty time-loop players will have to deal with, among other things.

Included with update 2.0 will be:

  • A Brand New Story – Gone are the individual stories. Now, the three characters find themselves in a time loop, caused by the research station which is now their base. They have to free themselves and find out more about the mysteries looming in the mountain range.
  • Base Camp – The base is an almost entirely abandoned research facility in the mountain range. Here, players can choose their next mission, upgrade kit and skills, and decide on which items to bring. 
  • Mountaineering Map –  Found in the base camp, the map indicates which missions are available, which ones are completed, and which ones are not yet unlocked. 
  • Prepare Accordingly – Upgrades and preparing for missions include collecting knowledge in different areas such as items, characters, terrain, and the environment. How much knowledge is received depends on the mission. Knowledge is essential to level up their respective areas (items, character skill trees, team upgrades).
  • Procedurally generated maps are a big part of the 2.0 update as side missions will rely heavily on this feature, allowing players to climb a wider variety of mountains.
  • New Feature – Tracking is a new goal that players have to find and reach in order to clear a mission. 
  • The new and improved tutorial will be context-based and offer new players information according to their progress.
  • Balancing & In-Game Skills have been completely reworked. 

Update 2.0 will go live, remaking Insurmountable, on April 14th, 2022. The game is set to expand its availability then too, jumping from Steam to both Epic and GOG.

About Jason Micciche

Jason's been knee deep in videogames since he was but a lad. Cutting his teeth on the pixely glory that was the Atari 2600, he's been hack'n'slashing and shoot'em'uping ever since. Mainly an FPS and action guy, Jason enjoys the occasional well crafted title from every genre.

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