Home / News / Update brings the Delta Flyer and more to Star Trek: Voyager

Update brings the Delta Flyer and more to Star Trek: Voyager

Star Trek: Voyager – Across the Unknown just got a fresh update, loaded with quality of life improvements and a new vehicle.

Taking flight in Star Trek: Voyager

The recently released Star Trek: Voyager – Across the Unknown just got a new means of traveling the Delta Quadrant. The Delta Flyer has landed for use in the game, adding one more classic show element to the strategy title.

That arrived along with a host of quality of life improvements, in a free update that’s out now for the Dadalic Entertainment game. Officially tagged as Patch 1.7, fans can now look to be able to field the Flyer in a mix of new and existing in-game quests.

A special type of shuttlecraft that’s maybe better labeled a ‘fighter’, the Delta Flyer first appeared in the show’s fifth season, in 1998. It was both heavily-armed and super-maneuverable. Not a bad ship to have access to, if you were on the temporarily ill-fated mothership. Interestingly too, it also wasn’t actually a “Starfleet” creation. Instead, it was built onboard the Voyager as it was lost in space.

The game version is much the same, as it can be constructed right in the Voyager’s shuttle bay. Once complete, it will open up a new quest-line, starring its creator, Tom Paris. That’ll get players “construction mechanics, and a combat ally role that won’t split your rewards”. Though, according to Daedalic, it also has specific branches in already existing quests.

Those include “Old Friends, New Enemies, The Drone, and Uprising.” As you can see in the gallery below too, the ship itself is looking pretty slick.

While it’s easily the biggest part of the new drop, the Delta Flyer is just part of this new update. Overhauled bridge UI is a part of that lot, plus PlayStation controller support, “a wave of quest fixes”, and more.

Scroll down to check out the full list of what’s been seen to with Patch 1.7, available now.

Delta Flyer & Shuttle System

  • Added the Delta Flyer as a new game mechanic!
  • Added a new Delta Flyer introduction questline in sector 7 with Tom Paris.
  • The Delta Flyer can be constructed in the Shuttlebay.
  • The Delta Flyer is limited to one and requires a Shuttlebay level 3.
  • The Delta Flyer can be used as a combat ally without splitting combat rewards!
  • Added new Delta Flyer-related event options across several points of interest and sometimes adjusted balancing of normal shuttle options.
  • Added Delta Flyer-specific branches to selected quests, including Old Friends, New EnemiesThe Drone, and Uprising.
  • Updated shuttle naming: “Standard Shuttle” is now “Class 2 Shuttle”.

Quest & Event Fixes

  • Fixed several blockers in existing quests, including Duranium InfestationFriendship OneEquinoxDark FrontierScorpionGood ShepherdInnocenceState of FluxThink Tank, and Live Fast and Prosper.
  • Fixed cases where questlines could become stuck after loading older savegames.
  • Fixed incorrect or missing POI visibility in several missions.
  • Fixed several incorrect dialogue branches, missing conditions, and wrong outcome priorities.
  • Fixed morale questline issues related to dissatisfaction, final warnings, and mutiny.
  • Fixed cases where heroes could become unavailable incorrectly after events.
  • Fixed several missing or incorrect quest tracker texts.
  • Improved handling of questline resets for patched savegames.
  • Fixed some multiple choice event options not being usable at high difficulty settings

UI & UX Improvements

  • Reworked Bridge combat ally room management UI.
  • Added HUD indicators for recruited combat allies.
  • Improved Shuttlebay room management visuals.
  • Added warning when switching production options to prevent accidental progress loss.
  • Added cargo icons to Cargo Bay room overlays.
  • Improved room descriptions for Sickbay, Bio Lab, Borg Alcove, Waste Deassembler, and other rooms.
  • Improved custom difficulty UI text handling.
  • Updated tutorial images to match the current UI.
  • Improved gamepad tutorial images and controller input detection.
  • Reduced visible gamepad cursor flashes between events.
  • Fixed several text overflow issues in UI.
  • Fixed missing or incorrect hero impact descriptions.
  • Added support and icons for Playstation gamepads

Balance & Gameplay

  • Fixed shuttle build cost and build time tech bonuses.
  • Adjusted morale penalties and morale quest timing.
  • Weakened the second tutorial fight to better match shield balance.
  • Adjusted threat level changes in selected quest outcomes.
  • Fixed several room limit and resource modifier issues.
  • Improved Borg encounter behavior so certain enemies can no longer flee or surrender repeatedly.

Stability & Bug Fixes

  • Fixed crashes related to loading screens and game close.
  • Fixed room widgets not reacting correctly after room removal or cancelled construction.
  • Fixed room deactivation/destruction issues that could cause unintended resource loss.
  • Fixed cases where inactive rooms still allowed UI interaction.
  • Fixed resource modifiers not stacking or resetting correctly in some cases.
  • Fixed build limit display issues.
  • Fixed duplicate crew names.
  • Fixed several localization, typo, and text formatting issues.
  • Fixed missing explanation for Contamination Cloud phenomenon

Visual & Audio Updates

  • Updated endgame visuals.
  • Improved hull bar UI visuals and feedback for low hull. 
  • Fixed visual issues in several rooms and cutscenes.
Daedalic Entertainment press release

About Jason Micciche

Jason's been knee deep in videogames since he was but a lad. Cutting his teeth on the pixely glory that was the Atari 2600, he's been hack'n'slashing and shoot'em'uping ever since. Mainly an FPS and action guy, Jason enjoys the occasional well crafted title from every genre.

Check Also

Bethesda’s Gear Store updates with fresh DOOM merch

DOOM fans might want to check out the Bethesda Gear Store, as it’s loaded up …