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Wadget Eye preps cyberpunk adventure game with Technobabylon

Described as Blade Runner meets Police Quest, Technobabylon sounds like a game that adventure game fans might not want to miss out on.

There’s a lot happening in Technobabylon, and it pretty much all sounds awesome. Starting off in a city called Newton in the year 2087, the game crafts a future humanity that sounds scarily close to something that could actually take place.

City of Newton, 2087. CEL agents Charlie Regis and Max Lao are investigating a serial Mindjacker who is tapping into the neural wiring of seemingly ordinary citizens, stealing their knowledge and leaving them dead. An agoraphobic net addict named Latha Sesame might be the next target. But when Charlie’s past comes back to haunt him, he and his partner find themselves on opposite sides of the law, with Latha’s fate in the crossfire. All three of these characters are introduced in the demo, and you’ll get to play as two of them.

Blade Runner meets Police Quest in Technobabylon, a slick point & click adventure that blends past and future with its retro-styled pixel art and intense cyberpunk plotline. Technobabylon sets you loose in a world where ‘wetware’ wires people directly to the web, where the cerebral online Trance has replaced almost any need for human interaction, where the city’s omnipresent AI, Central, has eyes on everyone and everything — a world that could someday be ours.

Now, I might be a bit biased here since I’m a big Blade Runner fan, but that sounds fantastic. And the looks, which are old school adventure game cool all the way, are pretty terrific too. I’m getting a little tired of the retro-styling on a lot of indie games in general, but it seems to work quite well for Technobabylon. Hopefully the story is as engaging as it seems and it plays as well as it looks and sounds.

Technobabylon is on target for a PC release on May 21st, and has a demo that’s available right now (grab it here). You can still pre-order as well, and nab yourself a digital soundtrack as well as some behind-the-scenes extras. Click here to do that via the official website and here for GOG.com’s version.

About Jason Micciche

Jason's been knee deep in videogames since he was but a lad. Cutting his teeth on the pixely glory that was the Atari 2600, he's been hack'n'slashing and shoot'em'uping ever since. Mainly an FPS and action guy, Jason enjoys the occasional well crafted title from every genre.

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