After trying and falling short of their initial $900k goal on the crowd-fiunding site, Richard Nixon (no, really that’s his name) and Black Cloud Studios have changed things up a little for their post-apocalyptic RPG.
When the team at Black Cloud was initially looking for nearly a million dollars USD, they were looking for it to complete an epic-length RPG of Fallout proportions. Now though, they’ve rethought that approach and are going smaller, while still staying true to the original vision for the project that is After Reset.
Heavily influenced by the aforementioned Fallout, as well as games like Baldur’s Gate and Planescape: Torment, After Reset RPG is centered on a world trying to recover from catastrophe.
Planet Earth. 132 years after the ‘Reset’, the thermonuclear apocalypse that ended human civilization. Around one third of the globe is covered by ‘Yellow Zones’ where the ruins of cities are covered with radioactive dust. In these areas, anarchist survivor groups have taken control where uncontaminated food and drinking water are valued on a par with human life. Another third of the earth is in the agony of the ‘Red Zones’, the epicenters of the deadly anomalies that arose as a result of a nuclear chain reaction in the atmosphere and the morphing of the planet. The majority of life is not capable of surviving in the Red Zones that makes them a perfect home for mutants. The planet is unrecognizable.
Interested yet? I’d wager that if you were a devotee of the classic CRPGs of old, you are. After Reset RPG will actually do one better than those titles too as it’ll have “more places to explore than Fallout 1 and 2 together had”, a completely open-world that you’ll be free to explore on your own time, and ‘hardcore game mechanics’. What’s that last part mean? Well, basically, you’ll be able to lose yourself in just about every aspect of the game- including the character creation segment.
So what’s the change then? Instead of looking to make the whole game in one shot, Black Cloud has broken up the experience into bite-sized chunks that will function like an episodic game and at the same time be a little easier on the developer’s budget.
Right now, the game can be found (and backed) on Kickstarter where they’re looking for a much tidier and manageable $35k USD. They’ve already got a prequel graphic novel called The Fall of Gyes ready to go and have a small army of 15,000 fans on Facebook clamoring to see these games get made. Want to join them?
Click here for the all-new, all-different Kickstarter campaign.