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New area, weapons, enemies and more arrive for indie FPS Hyperviolent

Fulqrum Publishing and Terminist Arcade’s blood-soaked, retro shooter Hyperviolent just got a fresh dose of new content.

Let’s get violent

Looking like a psychotic fever dream is Hyperviolent, an FPS that’s out right now in Early Access from Fulqrum and developer Terminist Arcade. If you’ve been playing the title then we have some good news and a little bit of not-so good news for you. First the good though, because the title just got a monster of a content-infusion.

“Content update 1” includes a whole new level to play with the Engineering Deck. And that comes complete with new enemies and a new boss, as well as new weaponry to take ’em all out with. There’s also a fresh ability with the “sprint” and a “Neural-Implant Possession Mechanic”, which sounds interesting.

As usual with these kinds of updates too, players will also be treated to some bug fixes and “significant rebalancing”.

Content update #1 upgrades HYPERVIOLENT to a whole new level of gameplay, creating more immersion, improving base mechanics, and heightening the horrific atmosphere. Following this update, players will now be able to sprint, loot their defeated foes with new, fully lootable inventories, and more easily find ammo with changes to ammo placement. Also available are 4 new weapons, 3 new enemy types, and a new boss to violently conquer. 

Fulqrum Publishing press release

So, with all of that, you might be wondering that that “not-so good news” is that we mentioned. Well, it’s not anything Earth-shattering since the game still has a ways to go in Early Access, but there’s a save issue apparently. According to the press release, “save files from the previous version of HYPERVIOLENT will be invalidated”.

Before you ask though, yes this is a one time thing. Fulqrum says that future versions of the game will be compatible with saves from previous editions. And even better, when you fire up the game after it’s been updated, you’ll be able to start right from the new content. See? Not so bad.

About Jason Micciche

Jason's been knee deep in videogames since he was but a lad. Cutting his teeth on the pixely glory that was the Atari 2600, he's been hack'n'slashing and shoot'em'uping ever since. Mainly an FPS and action guy, Jason enjoys the occasional well crafted title from every genre.

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