Bandai Namco’s Tekken 7 is almost here, so why not take a walk down memory lane with an 8bit look back.
It’s been a long road to the King of Iron Fist
Oddly, that looked more 16bit than 8bit. But then again, 8bit Cinema knows what they’re doing, so who am I to question. Also, is there some weird stuff in Tekkie’s history, or is it me? It might be just me, but that whole ‘devil gene’ thing is a little oddball. Not that it’s bad by any means, but I think it’s safe to say that it’s one of the stranger narratives behind a brawler. And it’s more expansive than what you just saw too.
I kind of knew the stuff in this one already, as those first three titles are actually the extent of my Tekken experience. T3 was the last installment I spent any kind of meaningful time with, outside of a few rounds here and there with the followups. I have to admit though, I might already be sold on Tekken 7.
The inclusion of Street Fighter II’s Akuma has something to do with that, cause it’s just awesome. But there’s more to the game’s allure. This is the capper remember, the reported end of the Mishima saga, and presumably that means the start of something fresh for the franchise. As fighting games tend to keep their story arc’s around seemingly forever, that’s pretty cool in and of itself.
Anyway, this is just part one of two. And I’d imagine the second installment will be up pretty soon, so sit tight if you need a refresher (like I do). It won’t be long before Tekken 7 drops onto retail shelves after all. It lands for the Xbox One, PS4, and PC on June 2nd.