While it hasn’t gotten all that much of a pre-release push, Darksiders III is almost here. So far, a pair of post-launch DLC packs have been announced.
I’m pretty sure it’s safe to say that Darksiders III will have a lengthy main quest. The previous two games did, and I’ve heard that this new installment is bigger than both of those. Right now anyway, it seems as though Gunfire Games’ take on the series is set to offer plenty to do, right out of the box. Though, of course, there’ll be more for those who want it.
A pair of DLC packs have been announced this week that will offer some neat side-activities. Neither one is what I’d call “story-based”, but both sound like they might be good fun.
- The Crucible
Fury’s presence has been requested by a strange entity wishing to test her skills in battle. Never one to back down from a challenge, Fury accepts the invitation and gains access to a location known only as the Crucible. Here Fury will fight wave after wave of enemies, competing for a chance to unlock new rewards and items.
- Keepers of the Void
On a quest from Vulgrim, Fury must travel into the Serpent Holes to remove an ancient threat that resides there. The Serpent Holes are riddled with new puzzles and enemies eager to test Fury’s abilities. If Fury prevails, she will unlock all new weapon from the Hollows, as well as the biggest prize of them all: The Abyssal Armor.
There’s no release date as of yet for either pack, though we do know that they’ll be hitting sometime soon after the game’s launch. If you’re wondering when that might be, Darksiders III hist consoles and the PC on November 27th.