Home / News / Take a deep dive into the art of the upcoming Gothic 1 Remake in today’s developer diary

Take a deep dive into the art of the upcoming Gothic 1 Remake in today’s developer diary

Take a trip to the Valley of Mines, for the latest diary from developer Alkimia, as the curtain is pulled back a bit more on Gothic 1 Remake.

Artistic Gothic

First released in 2001, Gothic presented players with a gritty, medieval-themed fantasy role-playing adventure. The original spawned two sequels, as well as a few remasters over the years, and is about to get a full-on remake, courtesy of developer Alkimia.

And while Gothic 1 Remake is obviously meant to be faithful to that original, it’s also a modern game made with modern tech. As such, it’s not only going to be a lot prettier and more detailed, but some of its locations are going to look a fair shake different too.

The thinking behind this, as well as a look at the results, are included in part three of the game’s “Making Of” series, released today.

The Kingdom of Myrtana has been invaded by a relentless horde of orcs. Desperate for powerful weapons to repel them, King Rhobar II orders the mining of vast quantities of magical ore, setting every available prisoner to work in the Khorinis mines. To ensure no one escapes, the King commands his most skilled mages to erect a magical barrier. But something goes terribly wrong, and the magic spirals out of control, trapping everyone inside. The prisoners rebel, transforming the mine into a lawless territory ruled by the Colony’s most brutal inmates. Now, the King must negotiate with these new rulers, as tensions rise among the mine’s factions. Amidst the chaos, the arrival of an unknown prisoner will change everything …

THQ Nordic press release

There’s no release date just yet, but Gothic 1 Remake is on the way for the PS5, Xbox Series X|S, and PC.

About Jason Micciche

Jason's been knee deep in videogames since he was but a lad. Cutting his teeth on the pixely glory that was the Atari 2600, he's been hack'n'slashing and shoot'em'uping ever since. Mainly an FPS and action guy, Jason enjoys the occasional well crafted title from every genre.

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