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Battle the Insectoid army as Mekanimals in Mekazoo

Robotic animals fighting alien insects apparently makes for a very pretty game in Mekazoo.

Mekazoo is inspired by the platformer classics we spent every second with after school, like Super Mario World and Donkey Kong Country,” said Jarrett Slavin, creative director, The Good Mood Creators. “We are combining all the lessons learned from those masterpieces and the innovative ideas we’ve spent decades brainstorming to deliver the game we wish existed since we were kids.”

Those are pretty big names to be throwing around, but from the looks of Mekazoo, it might be a valid comparison. Not that the newest game from developers The Good Mood Creators has quite the pedigree of the classics that Slavin mentioned above, but it does have some neat looking, classily-moulded gameplay and a pretty terrific look. And by that last comment, I mean it’s a tad bit eye-popping.

“Free flowing, speedy gameplay” is the focus here too, so you might even get a few shades of Sonic the Hedgehog as you play, and not just Mario and Donkey Kong. The theme even has a Sonic feel to it, as the main character of the armadillo wakes up to find that his buds have been changed into monstrous robotic boss characters. And of course, he’s gotta stop that from going any further, which means getting through an army of Insectoids. He won’t be alone though as you’ll also play as a frog, wallaby, panda, and pelican in your quest, each of which has special traits to get through certain situations. You’ll actually play in pairs of mekanimals too, which is interesting for a platformer, and be able to switch between both on the fly, as you “swing, boost, bounce, climb and fly” you way through the side-scrolling levels.

Keep your eye on this one, it could hit the spot for platform fans in a genre that’s suddenly become more than a little barren. You will have a bit to wait though, as Mekazoo hits the Xbox One, PS4, PC, and Wii U this coming Holiday Season.

About Jason

Jason's been knee deep in videogames since he was but a lad. Cutting his teeth on the pixely glory that was the Atari 2600, he's been hack'n'slashing and shoot'em'uping ever since. Mainly an FPS and action guy, Jason enjoys the occasional well crafted title from every genre.

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