Home / News / Risen 3: Titan Lords (PC) Review

Risen 3: Titan Lords (PC) Review

Risen 3: Titan Lords seeks to expand on the established Risen franchise and up the ante for what’s really been a lackluster line of role-playing games. Does it succeed? Well…

Okay. So. This week my fellow BG Editors and I got to choose between a whole bunch of games for review that came into the office. Sadly, my email didn’t load that day and by the time I was able to check my email again, the only thing left on the spreadsheet was Risen 3. I wasn’t all that bummed out at first though, purely because I’ve wanted to play the Risen series for a long time, I just never got the chance to… and now I kind of wish I hadn’t.

So which part of this less than ideal RPG should we talk about first? Well let’s start with the very first thing you’ll hear. And by that I mean the terrible, and I mean god-awful, voice acting. You know those quirky, and way over-acted English accents they use in the Fable series? Yeah, worse than those. The main character sounds like he’s trying to roleplay as an English Batman. Also, the lips are way out of sync with the voices, often making the game look like a badly English dubbed Japanese movie. Not great, and that was just the first thing I took note of here.

Let me state something before we get any further: I hate early Xbox 360 era graphics. That being said, Risen 3 weirdly looks like an early Xbox 360 game in places, namely in the cutscenes. When in a cutscene, the game just looks flat out bad. However, when out of cutscene, and in the (to be fair) relatively large world that you’re given to play in and explore, the game can look very good, even downright pretty in places. I really don’t get the disassociation between the game engine and the cutscenes, and why they are so mis-matched is something of a mystery to me. As I said though, the world itself is pretty nice looking and I did have a decent amount of fun just romping through the land… until I got ganked by something much stronger than me. Which brings me to my next complaint….

I think that one connected…

The combat. Oh dear God. Okay, perhaps that was an overstatement. Let’s tone it down a bit… Oh dear Demi-god (there, that’s better). The combat could be fun, if a little hack-n-slashy generic. It could be that is, if it worked half of the time. Sometimes hits don’t register, sometimes blocks don’t register (actually, most of the time blocks don’t register). And there are other oddities.

If you take damage, you can drink grog to heal (I mean, I guess it makes sense since this is a pirate game), or you can eat food. However, I didn’t realize that if you eat food, you have to wait ridiculously long times for it to go into effect and actually start healing you. It’s a frustrating addition in what would otherwise be an okay system. I will say that, on the occasions that everything does work, the combat (while somewhat repetitive) can actually be actually quite enjoyable with its mix of gunplay and swords.

Now that the meat and potatoes are out of the way, I’d like to take a moment to mention some of the glitches, and other funny things I came across during my time with Risen 3…

  • During the intro sequence, there is a part where you use your pistol and shoot a cannon fuse to make it go off. Well, following the instructions, I shot the cannon, and it subsequently flew off into the horizon like it was guzzling energy drinks.

  • One time, while standing on a boat during a cutscene my character unexplicably flew straight into the air and shot across the water and landed face first in a tree… then popped up about three feet away as if nothing happened

  • I cooked a ton of raw meat over a fire, while standing in the fire.

  • (This was actually scripted, it just cracks me up) I kicked over a humongous tree (like, ten feet wide) so I could use it as a bridge. Kicked it.

  • Once, I swam toward a ghost pirate ship with my AI follower next to me and when we touched the side of the boat we flew out of the ocean and back into our boat a half-mile away

Pirates and monsters? You’ve gone too far Risen 3.

Now, you might notice that up till now I haven’t talked much about the story, and that might feel odd for a review about an RPG. But there’s a good reason for it, and it’s because it honestly felt very generic. There’s nothing that you haven’t played through before in Risen 3. There’s a medieval theme and the hefty pirate elements, that are kind of interesting in the sense that they’re paired together (which is something that you really don’t see too much), but other than that, this is a typical role-player with no outstanding story elements. You’ll be playing through fetch quests, collecting loot and such, and that’s about it.

It’s an RPG with tons to do as well. But while that might sound like a good thing at first, consider that with all the issues that the game has technically and mechanically, it’s an absolute slog to get through most of it and the decent-sized campaign (about 20 hours or so) definitely does drag on.

Final Thoughts

Risen 3: Titan Lords was surprisingly not the worst game I’ve ever played. That specific title still goes to Ride to Hell: Retribution.

For all of its flaws and its perfect imperfections though, all of me does not dislike all of it (yes, that is a reference to something), and I had some fun playing Risen 3. It wasn’t bad in the sense that it’s so bad it isn’t enjoyable at all, it was bad in the way that it’s fun. I mean, for all its flaws, I feel pretty comfortable in saying that I enjoyed it. I’d buy it at a low price, perhaps like ten dollars. But I definitely wouldn’t pay full retail for it.

I will say this though, as a series that never seemed to really get off the ground, maybe it’s time to let just Risen die (ha! punspunspunspunspuns).

About Jake Callier

Five parts actual review, 2 parts sarcasm, 2 parts bad puns, and one part self loathing = one of my game reviews.

Check Also

Trailer: From a shadowy world, action platformer Somber seeks to creep players out

An open-world, action-platformer? That’s the billing for developer David Söderström’s Somber. A very different kind …

Leave a Reply

Your email address will not be published. Required fields are marked *