Originally slotted in for release this week, the full retail edition of wicked-fast, retro FPS Turbo Overkill has been pushed back a bit.
See ya later Johnny
Cyberpunk hero Johnny Turbo might be lightning quick with his pistols, but he’s okay with waiting a little while before his game hits ‘final’. Late last week, Apogee announced that Early Access hit Turbo Overkill would indeed be hanging out in pre-release land for a little longer.
Before we get to that though, here’s a look at why you should be pumped over this new retro(ish) FPS:
Scour the scum-littered streets of Paradise on a mission to wipe out relentless cybernetic super soldiers, and put a stop to the evil AI dead-set on destroying the world. Blaze a bloody trail of carnage as Johnny Turbo, and reach the climactic conclusion of the epic narrative with the debut of the second half of The Final Episode.
Apogee press release
If you remember, Turbo Overkill 1.0 was originally scheduled in to hit the PC tomorrow, July 18th. As we mentioned above, that date has been moved to August 11th. So why the nudge? Well, it’s pretty simple actually. According to Apogee, developer Trigger Happy Interactive’s lead developer just had a child, and needs to spend a little time away from the crunch. With only a little less than a month’s delay though, he’s clearly not going to be out for long.
So yeah, you’ll be playing before you know it, and in the meantime there’s always the Early Access edition, if you just can’t hold out. If you’d like to check out our review of the first episode of that, you can find it here.