Eagerly awaiting the sequel to A Plague Tale? Then you’ll want to check out the last dev-diary for Requiem, as there’s plenty of gameplay included.
Requiem for a game
Part 4 is below, if you’ve been keeping up with the series, but if you’d like to check ’em all out, click here. You can watch all 4 episodes right now in rapid fire.
The complete set of 4 episodes included detailed looks at various parts of the upcoming A Plague Tale: Requiem, including:
- Episode 1: Story invites Kévin Choteau (Game Director), Sébastien Renard (Lead Writer), and David Dedeine (Creative Director) to situate A Plague Tale’s second chapter in relation to the first and talk about the evolution of heroes Amicia and Hugo de Rune, as well as their relationship, attitudes, abilities, and new dynamics.
- Episode 2: World-building invites Olivier Ponsonnet (Art Director), David Dedeine (Creative Director) and Kévin Choteau (Game Director) to chat about the world-building work done for this sequel, still giving a great sense of history while taking Amicia and Hugo south, towards the Mediterranean and its burst of light and colors.
- Episode 3: Tech invites Brice Davin (Executive Producer), Cyril Doillon (Lead Gameplay Engineer) and Julien Guérin (Cinematic Director) to share the challenges and innovations associated with developing A Plague Tale: Requiem as a next-gen exclusive game, taking full advantage of the most advanced technology available.
- Episode 4: Gameplay invites Kévin Pinson (Lead Level Designer), Kévin Choteau (Game Director) and David Dedeine (Creative Director) to let us in on the work they’ve done to offer new gameplay possibilities towards a more flexible experience, with more freedom for the player yet keeping a strong narrative direction.
Watch all of those and you’ll be good to go for when A Plague Tale: Requiem lands on Xbox and PlayStation platforms, the PC, and Nintendo Switch (via Cloud streaming) on October 18th.