Home / E3 / E3 2021: Doom Eternal goes current-gen on June 29th

E3 2021: Doom Eternal goes current-gen on June 29th

Bethesda’s latest Doom title is about to get even better looking. Announced at the Microsoft presser, the title will get a boost on June 29th.

Hell comes returns to the consoles

Released just about a year ago, Doom Eternal was already a great looking game. Including much more of a varied set of locations than 2016’s Doom reboot, Eternal was just about as good looking of an FPS as you could get at the time. At the time.

Since then of course, we’ve had a brand new console generation dawn. And these new machines are capable of just a bit more in terms of… well, just about everything. So it’s time for Doom Eternal to get a kick visual and performance-based in the pants.

We of course knew that this update was coming. Not only is just about every game released in 2020 getting one, but this specific upgrade was actually announced a while ago too. And now it’s here. Well, almost. It’ll be here before the end of the month, and it should improve things considerably.

The update will specifically introduce ray-tracing, as well as 60fps and 120fps at 4k resolution.

Here’s how it breaks down, by platform:

Xbox Series X 
Performance Mode: 1800p – 120 FPS
Balanced Mode: 2160p – 60 FPS 
Ray Tracing Mode: 1800p – 60 FPS 

Xbox Series S 
Performance Mode: 1080p – 120 FPS 
Balanced Mode: 1440p – 60 FPS 
Ray Tracing Mode: Not Available 

PlayStation 5 
Performance Mode: 1584p – 120 FPS 
Balanced Mode: 2160p – 60 FPS 
Ray Tracing Mode: 1800p – 60 FPS 

PC 
Ray Tracing Mode: Availability and performance depends on a user’s PC hardware. 

Every mode listed here will use “dynamic resolution scaling”, though ray tracing won’t be compatible with Balanced & Performance Modes. Speaking of, the Balanced mode will require you have a 120hz display, and the Balanced Mode will need a 4k display. So make sure your display works with the updates before you get your hopes up.

And just to repeat, all of this arrives on June 29th.

About Jason Micciche

Jason's been knee deep in videogames since he was but a lad. Cutting his teeth on the pixely glory that was the Atari 2600, he's been hack'n'slashing and shoot'em'uping ever since. Mainly an FPS and action guy, Jason enjoys the occasional well crafted title from every genre.

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