The original Quake engine is back. The classic FPS engine returns for 3D Realms, 1C Entertainment, and KillPixel’s retro shooter Wrath: Age of Ruin.
Wrathful classic
The Old World has passed away. Amidst the ruins lurks an ageless fear. Outlander, once adrift upon the Ageless Sea, finds himself on the shores of a dying world. From the consuming gloom emerges a figure cloaked in white, the Shepherd of Wayward Souls, who burdens Outlander with hunting down the remaining Guardians of the Old World.
Traverse ancient crypts, sunken ruins, corrupted temples and howling forests with nine weapons and ten artifacts of dreadful might. Traditional firearms such as the double-barreled shotgun lay waste to foes and all have alternate fire abilities. The Retcher and the Fangspitter transform the cysts and teeth ripped from the corpses of enemies into death-dealing projectiles. Do not underestimate the adversary, for they grow great in number and power. Keep both mind and blade sharp to survive the dangers ahead.
3D Realms press release
I think I need to play this as soon as possible. That Quake engine might be ancient by gaming standards, but wow does Wrath both look and sound awesome.
It’s not all retro either. While it is rooted in the past, Wrath also has some interesting new ideas built in. The game’s save system is apparently limited in use, and it also features a semi-open world.
The first 2 areas are open from the start, but you can unlock the others to gain access to a total of 5 worlds. Though it’ll have action to spare, the game’s campaign also touts “exploration-heavy non-linear play” as well.
So it’s retro, but with some nice-sounding modern ideas thrown in as well. All in all, it sounds pretty terrific and I can’t wait to get a better look. It won’t be too terribly long till we can get just that either. Wrath: Aeon of Ruin is coming to the PC and Mac this summer, with console editions (including Switch) landing in 2020.