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Gamescom 2014: Roller Coaster Tycoon returns

Ready to build some all-new thrill rides? Atari has a whole world of coasters ready in Roller Coaster Tycoon World.

It’s always nice to see the return of a fan favorite title and Roller Coaster Tycoon definitely falls into that category. Originally released on the PC (and subsequently the original Xbox) in 1999, RCT was a pretty amazing theme park sim that attracted fans of simulations and those who just loved a plain old fun game. I fall into the latter category as sims aren’t really my thing, but man did I love RCT.

And now the park-builder is back, but with a whole world behind it. Roller Coaster Tycoon World will feature a new track builder, all new rides (more than ever according to Atari), and brand new multiplayer modes to compliment its classic single-player ‘campaign’.

“The RollerCoaster Tycoon franchise has captured the heart of gaming enthusiasts globally for close to 15 years, and we’re eager to provide the next installment of the phenomenal series to new and life-long fans,” said Fred Chesnais, Chief Executive Officer, Atari. “Many of the new features inRollerCoaster Tycoon World were not possible a few years ago, but we have taken advantage of technological improvements to offer a wildly fun gaming experience that stays true to the storied franchise. This is the game fans have been asking for.”

This time around for the franchise, you’ll not only have all the building and customization that you’re used to, but you’ll be able to have up to four friends join in and create the super-park of your dreams right alongside you. On top of that, you’ll also have the option to visit other player-made parks online, all over the world.

So not only can you build your own park, but you can actually visit others players dream parks and give their creations a spin. That’s pretty freakin’ cool. As to when you can expect to get rolling once again, Roller Coaster Tycoon World is on target for an early 2015 launch on the PC. And don’t forget that in the meantime there’s always the iOS game that just hit iPhone, iPad, and iPod Touches to keep you busy.

About Jason Micciche

Jason's been knee deep in videogames since he was but a lad. Cutting his teeth on the pixely glory that was the Atari 2600, he's been hack'n'slashing and shoot'em'uping ever since. Mainly an FPS and action guy, Jason enjoys the occasional well crafted title from every genre.

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