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E3 2014: Xenoblade Chronicles X details

The Treehouse went another round with Xenoblade Chronicles X, this time we get some more information about the mysterious new RPG that Monolith Soft has been working on.

So, as I covered two days ago, there appeared to be a way to switch between the types of weapons you use while you battle. The Treehouse reps elaborated on this, saying that you can switch between ranged weapons and close combat weapons in battle. Interestingly enough you can even change your class in battle, something you would think is a bit impossible in real time RPGs, but Monolith found a way to successfully incorporate it. The reps from Treehouse took on a giant level 45 dinosaur, which we all knew would end badly, but it was pretty cool seeing it so up close. The game is as large in scale as they said, you can basically go anywhere; they were deliberating on swimming to an island miles away from the shoreline, but for the purpose of saving time they decided against it.

Needless to reiterate, the game looks as great as ever; there are so many little details in the environments. In past open world games, often times the environment would be very vast, but particularly empty. In Xenoblade Chronicles X, there’s so much to do that it arguably puts the famed Skyrim to shame. The game is still early in development, so there’s no telling just how great this will turn out in the end. Rest assured it will likely be the Wii U‘s greatest RPG ever.

About Christopher Deleanides

Well, my name's Christopher Deleanides as you all know and I'm the Nintendo Editor here at BG. I've been playing video games since 1992, and I've been a Nintendo fan the entirety of those years. My love for video games as well as Nintendo hasn't changed, and probably never will. The only thing that comes close is politics, as I'm very deeply involved in both local and international issues.

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6 comments

  1. Wasn’t this game suppose to be a 2014 game? ( it says right on their Financial Report that X was suppose to come out sometime in 2014 but now is delayed to 2015). I think it’s far into development and should be done by Early 2015.

  2. Christopher Deleanides

    Originally yes, it was planned for 2014, they even said so during the Directs. You know Nintendo though, they have to delay just about everything. I would wager early 2015 as well, maybe in the spring. My hope is that we can at least see Bayonetta and Smash released on time; that would definitely make the wait less painful.

  3. Well the big hope is that we got the first 40 minutes of the game. that alone makes me feel it won’t be too far into 2015 before we get it ( I still feel Early 2015 is good) If you look whats coming out games are coming at a span of 1-2 months.

    Wii U games only:

    1) Hyrule Warriors- September
    2) Bayonetta 2- October
    3) Smash- November/December ( Winter 2014)
    4) Xenoblade Chronicals X- Jan/Feb 2015?

    I think they just wanted to space out the releases more than anything to be quite honest, so people can afford them when they come out and not have to wait because they have to choice 1 game over the other,

  4. That’s actually a pretty nice little lineup right there. I didn’t realize HW was September either, that’s making me happy 🙂

  5. Christopher Deleanides

    I think it’s a mixture of spacing out the releases, and polish. Nintendo tends to put a lot of emphasis on making games functional. Looking back, it makes sense. As a child I never could understand why Nintendo took so long to release certain games, but it’s good business to keep a steady flow of games throughout the year, and to have them functional. Also, as a kid I couldn’t afford to buy more than one game a month, so it worked out for me in the end.

    Last I checked Xenoblade Chronicles is going to be globally released, so we should expect it in the winter or spring next year in the West.

  6. Christopher Deleanides

    And of course, we have Pushmo World for the Wii U this June.

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