In Tindalos Interactive’s new RTS Etherium, you have control of the weather itself. And a whole bunch of super-cool, standing tanks and soldiers.
There’s a lot to like about this one, both in terms of traditional RTS gameplay and some honest-to-goodness innovation in the genre. I can think of plenty of real-time strategy games that allow for things like terrain alteration, but not a one that lets you change the actual weather on the battlefield. Weather could be a very potent weapon on the battlefield after all. Just look at some of the real-world efforts that have gone into controlling it for proof, and it should be at the very least interesting to see how developer Tindalos works controlling it into the gameplay for Etherium.
The non-linear single player campaign shown off in the trailer (the age also sports a four-player multiplayer mode), involves the Consortium landing their first waves of troops on the planet Serenade. It’s a world rich in the element known as Etherium (oh, that’s where the name comes from!) and it’s in a tug of war between three distinct factions- the Consortium, the Council and Gaalad. We don’t know a whole lot about the factions yet, but we do know that a full array of tanks, aircraft and mechs will be at your disposal on the battlefield along with a tech tree that’ll unlock new ways of waging wear as you play.
As for the weather control aspect, you’ll be able to do stuff like creating sandstorms to cloak your troop movement and freeze over bodies of water to provide a stable path to your objectives. It sounds like some really cool stuff in addition to the more conventional RTS elements that I mentioned above. Hopefully, all this will come together to make something new and exciting- which is something that the genre could definitely use after what’s basically been a whole heck of a lot of the same-old, same-old.
Etherium doesn’t have a release date as of yet, but we’ll keep you posted.