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Nothing is forgotten in new Middle-earth: Shadow of War trailer

Choose your own adventure and save an ally or slay an enemy in this new interactive trailer for the forthcoming fantasy epic: Middle-earth: Shadow of War.

Fresh from Shadow of War today is the interactive trailer below. It’s live action (mixed with CGI of course), but should give you a good taste of what the actual game will play like. Directed by “Neil Huxley (Avatar, Watchmen) and shot by Director of Photography, Fabian Wagner (Game of Thrones)”, the video showcases one of the coolest parts of the Middle-earth series – Nemesis.

Friend or foe?

Middle-earth fans will recognize a few of the elements in play in this new trailer. Though really, there’s a ton that’s new here. Developer Monolith has added in castle sieges, more monsters, and way more ways for you to use your orc army.

And of course, we can’t forget the evolved Nemesis System.

Whether spared, scarred, recruited or marked, every encounter will be remembered and help fuel the dynamics of society and conflict within Mordor, all brought to life through the expanded Nemesis System.

It’s actually kind of difficult to believe that more games haven’t made use of something like Nemesis. The original Middle-earth (Shadow of Mordor) was released back in 2014 remember. Yet in the years since, seemingly no dev team has made a stab at anything similar. Well, other than Monolith of course.

The system basically creates a living world, if you’re unfamiliar for some reason. It’s one whose denizens actually remember things that you’ve done, and who then react to those things. It results in your character making use of foes that he can “dominate” mentally and then command. It was great in the original, but has been vastly expanded for this new game. Nemesis was a groundbreaking idea then, and it’s still groundbreaking today.

Make use of it in Middle-earth: Shadow of War when the game lands on the Xbox One, PS4, and PC on October 10th.

About Jason Micciche

Jason's been knee deep in videogames since he was but a lad. Cutting his teeth on the pixely glory that was the Atari 2600, he's been hack'n'slashing and shoot'em'uping ever since. Mainly an FPS and action guy, Jason enjoys the occasional well crafted title from every genre.

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