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Deadfall Adventures (PC) Review

Take one part pulp-novel, one part WWII and two parts action- mix violently.

It’s a shame seeing how modern society has lost the thrill of true adventures.

The world as it was in the late 19th and early 20th century was one that captured the hearts and minds of millions. It was still a time where not everything was known, where there was still mystery and intrigue in the world. Some would call this ‘progress’, but I feel as though it’s limited the creativity of our society. The golden age of exploration is long gone. Of course such a grand time still lives on in the minds of some people. Indiana Jones and The Mummy movies show that there still are some people who wish the world had not been explored countless times over.

It’s this same need to discover the unknown that fuels Deadfall Adventures. It’s created along the lines of the Tomb Raider’s of yore, unexpected and mystical. But instead of being a 3rd person adventure, this takes shape as a 1st person shooter. That’s something that, in this game which has quite a bit of puzzles to solve, creates some issues. You see, there are some jumping puzzles which are rather difficult to pass when in the 1st person. Not impossible by any means, but they do present some issues when you leap too early.

The shooting in the game could not be more generic then if it were made by a foreign factory. Really no cover at all exists on the battlefield, although there are always a decent amount of barriers to crouch behind when things get too hairy. This won’t really happen past the first third of the story, where in everything you face forward is a supernatural creature with a melee weapon. Some test you with certain weak spots, such as mummies that can only be killed when shot in the head, but that’s nothing new in terms of innovation.

The adventure mechanics sure don’t feel too intrusive either. With no HUD at all, you must rely on your items to tell you vital information. A quick press of the mouse and you can switch between your compass, notepad or weapons. The compass will always point you to your next objective and your notepad gives hints when solving tricky puzzles. Nothing too revolutionary but still cool.

Graphically, the game fares pretty well too with the different settings throughout. From the pyramids of Giza to the Peruvian jungle, Deadfall Adventures provides a nice change of pace from the dreaded grey corridors of other shooters. The enemies also look good, with different enemy models abounding. The game sounds good enough, with the usual generic action music playing most of the time. The cut scenes are also standard and as enough to tell a rather generic tale.

Final Thoughts

Even though Deadfall Adventures takes a different view from other action games, it’s still pretty much more of the same FPS action we’ve seen in the past years.

The story might bring back memories of old movies, but you still won’t marvel at its infinite greatness. This is for those who would rather stray from the usual military shooter and try something that is less serious. But I would recommend you wait a while for the price to drop before you pick it up.

About Isaacmo

A young lad on a magical journey through the dark and terrifying world known to many as "the industry". From his hellish prison, Isaac can hear the cries of pain and suffering from those who came before him, only to hear their hearts stop in utter terror. Video games aren't all fun and games kiddies.

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