Not that Torment: Tides of Numenera played poorly before, but it’s even smoother now. That thanks to a fresh performance update.
Torment, if you’re unaware, is a spiritual successor to the classic PCRPG Planescape: Torment. It’s also a pretty great role-player, doing huge numbers on Kickstarter before landing at retail to some very nice reviews. You can check out our own thoughts on the game here.
If you’ve been playing the game since it hit last month, then you’re about to have an even better time of things.
“Since the release of Torment: Tides of Numenera, we’ve been working extremely hard to iron out the bugs our community and media reported. We’re pleased to announce that we’ve eliminated a lot of bugs and optimised the game even further on all platforms and I’m sure that it will allow our fans to enjoy the game even more.” – said Brian Fargo, inXile CEO
So what’s new in particular? Lots, actually, including performance upgrades and fixes to some quests in the campaign. Here’s the full list of what’s been added/fixed:
- Fixes many freezes that would happen in various situations.
- Numerous performance optimizations.
- Addendum text now appears on item descriptions. Dozens of items have more detailed descriptions depending on your lore skills and other factors.
- Fixes an issue that was preventing party members from bantering. Party members should now be much more talkative.
- Updates crisis sequences to rebalance a number of enemies. In certain situations, it will make combat proceed more quickly.
- Numerous fixes and improvements to movement grid, pathing, and AI. This should prevent issues where the game would hang in combat.
- Several quest and conversation fixes.
- Inspiring Presence and other looping sound effects have been reduced or removed.