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Turtle Beach Atlas 200 Multiplatform (Headset) Review

Turtle Beach is back with another new headset. The Atlas 200 is meant for mass-connectivity, delivering great sound in a multi-use package.

The world on its back

Turtle Beach is a company that’s no stranger to headsets. The peripheral and accessory maker has been at it for a long time after all, and has a pretty deep catalog of past releases at this point. Some of those are meant for one specific platform, or a selection thereof, while others are a little more neutral.

In respects to the former, we just reviewed the Airlite Fit, which is a Switch-centric unit. That delivered some terrific sound, though we did find the mic to be a tad lacking. Still, even with the shortcoming, the price makes it an attractive proposition for those looking to add a new personal audio option to their Nintendo console. The Atlas 200 though, which was just launched this week, is even better.

As you’ll see in the review below, it ups the ante on the Airlite Fit in terms of audio-out, plus dishes some great audio-in. And on top of that, this model is platform agnostic.

A slick look

While the Airlite Fit was tailored to the Switch’s aesthetic, the Atlas 200 kind of fits with anything. The lightweight headset is cast in black plastic, with gray highlights thanks to parts on the headband, and generally has a look that I think would pair well with any of the big consoles, a laptop, or mobile phone.

While the main bulk of the body is plastic, the headband is partially sheathed in fabric. This works with a velcro-enabled sizing system that’s built into it. And that allows users to quickly adjust the size to match various noggins. It’s not just a ‘pop the earcups up and down’ kind of thing either, and has a more tailored look and feel to it. That’s particularly nice if you have multiple users who’ll be sharing the headset from time to time.

As for controls, the Atlas 200 has only one onboard. The left earcup has a volume dial that users can spin up and down to control the output. That’s it. I’ve said in other reviews that there’s something very nice about a headset that does what it has to, and doesn’t clutter up the design, and I will repeat that here. When it comes to looks, sometimes simpler is better.

Of course, the Atlas 200 also has a flip up and down mic. It wouldn’t be much of a headset if it didn’t. This has become pretty standard across the board, no matter what company’s offering you’re looking at, and works exactly as you’d expect. The mic has a bendy feature for adjustments, and flips up to mute.

Doesn’t get easier

Like the Airlite Fit, the Atlas 200 is a wired (1.2m) headset. That’s to mean that it features a cable that can connect to anything that has a stereo-in jack. All you have to do, is pop the 3.5mm cable into a controller (or other piece of hardware) that has a port, and you’re good to go.

I’ve used both wired and wireless headsets on and off for years and both have their high points. Pretty easily, the biggest of those is that the wired variety doesn’t need to be charged. If you’re anything like me, that’s massive. Unless a headset has a dedicated cradle, I tend to neglect charging until it’s unusable. And that, as I can attest, is an exercise in frustration. With a wired connection however, all you have to do is plug it in. No muss and, decidedly, no fuss.

Does the cable get in the way? Not really, though it kind of depends on what you’re using the headset with. And of course, if you’re plugged into a Switch or Switch 2, the form-factor can get a little iffy. That’s thanks to the console’s top-mounted port. Most controllers though? Yeah, those are as right as rain. Almost all of them have bottom mounted jacks, which keeps the wire away from the action.

More than just games

Let’s switch to phones for a second though, as the Atlas 200 also touts its connectivity there. And for any handset that has one of the aforementioned stereo-ins, you’re all set out of the box. If you do have a moderately recent Apple device though, remember that you’re going to need an adapter. While that might be a little annoying, it’s still almost as easy to set up as a device that has a standard connection.

So it’s a personal preference. I get that. But a wired connection just always works, plus cuts down on both weight and cost. And at the end of the day, there’s something to be said for all of that.

Does what it’s supposed to, and well

The Atlas 200 sounds great, and I mean that in more than one way. The audio on the unit is nice and clear, with a great bass to it. I mentioned that in my previous Turtle Beach review as well, and things are much the same here. It’s surprising, since the headset’s press releases don’t harp on the bass. And yet, I’ve found it to be very solid.

That’s not to say this new unit is identical in performance though, because the Atlas 200 definitely has superior audio-out. That might have something to do with the 50mm “nanoclear drivers” that it sports, which serve up nicely detailed sound with a great max volume level. Turtle Beach says that the speakers are tuned for spatial audio, and I definitely can’t argue with that.

In-game sound effects like the crunch of underfoot gravel in Gears of War Reloaded sounded like I was really there. I played through the entirety of that recent release with the headset, plus a little Halo 3: ODST, and the quality knocked the admittedly mid-range TV speakers that I was using into last week. That’s not to say that the Atlas 200 is the pinnacle of performance, as I’m sure a headset that was priced at a few hundred dollars more would best it. But nevertheless, I was impressed with the depth of auditory detail in both soundtracks and effects. For the price, it’s pretty great.

Speaking of audio, delivering it is a pair of glasses-friendly, and very comfortable earcups. They feature a soft, memory foam material, and shape to the head well when donned. Besides allowing for specs, they also don’t get overly hot. That’s something that I personally find pretty aggravating. I used the Atlas 200 for hours at a time, and had no trouble.

Of mics and more

I’m very happy to say that, unlike with some other headsets, the Atlas 200‘s unidirectional microphone is a champ. The audio captured is clear and without any kind of tinny or hollow sound to it, and I got raves about it from some calls I made as well. That might not be the biggest of things to harp on with a gaming headset, but I think it’s a nice bonus.

I also wanted to mention the headband and that sizing system from before. It’s incredibly easy to use and consists of a gray piece of elastic that runs through the interior of the overhead band. Said band has a pair of velcro ends, with two fixed attach points. This allows users to adjust it on the fly, and even completely detach it, to fit almost any sized head comfortably. If you do detach it though, keep in mind that the actual comfort of the headband will decrease.

You’d basically have the plastic sitting directly on top of your head if you don’t use the band at all, and I imagine that could get uncomfortable after a while. Oh, and then I did want to also point out that you probably don’t want to completely remove that elastic strap. It’d be nearly impossible to get it back through the headband if you did.

Overall

This one’s a win for Turtle Beach. I really like the Atlas 200, and feel like the headset really hit the mark. It’s lightweight and comfortable, plus delivers great sound in and out. That’s in addition to the fact that it’s very comfortable and has a great look. Yes, it is wired, but if that doesn’t bother you, it’s a headset that should be on your list to check out.

A review sample of the Atlas 200 was provided by Turtle Beach for this review

Atlas 200 Headset, Multiplatform edition
Release date: September 10th, 2025
Platforms: Multiplatform, requires a 3.55mm audio jack, also available in PS5 and PC editions
Manufacturer: Turtle Beach
MSRP: $59.99 USD

Top notch performance

Form Factor - 85%
Ease of Setup - 96%
Proficiency - 85%

89%

Great

Turtle Beach's Multiplatform Atlas 200 is a terrific option for game-fans looking to add a low cost, but well performing headset to their arsenal. The wired headset is lightweight, looks cool, dishes out some terrific audio, and works with anything that has a 3.55mm stereo-in jack.

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About Jason Micciche

Jason's been knee deep in videogames since he was but a lad. Cutting his teeth on the pixely glory that was the Atari 2600, he's been hack'n'slashing and shoot'em'uping ever since. Mainly an FPS and action guy, Jason enjoys the occasional well crafted title from every genre.

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