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Dying Light: The Beast’s monsters are looking particularly nasty

The monsters out in the dark aren’t the only things to fear in Dying Light: The Beast. There’s also the game’s hero.

Beastly

Developer Techland’s latest Dying Light title is looking like the most unique to date. Not only does Dying Light: The Beast bring back original hero Kyle Crane, but he’s far from the same man players saw last. This time around, Crane is a superhuman killing machine.

He’s capable of going head to head with the roughest of the living and the dead alike. Those particular talents are on display in the latest installment of the game’s trailer series too. From the looks of it, Crane is setting up to be a challenge indeed. But that’s not to say that he’s invincible.

It looks like there’s a significant challenge to be had when facing more than one of the game’s super-zombies. Just something to keep in mind if you’re facing down a pack of Volatiles while out in the forests or taking to the rooftops after nightfall.

Dying Light, evolved terror

If combat looked a little different to you in that trailer, than in the previous Dying Light titles, there’s a reason. Techland says that enemies, and specifically the undead, have been pushed “further than ever before – not only visually, but also in how they behave, react, and sound.”

Given how fierce they were already, that might mean there’s a stiffer challenge ahead for series vets. And we mean that particularly in reference to aggression. Oh yeah, we’re not just talking about new looks and a few fresh moans and shrieks. These zombies sounds like they’re gonna be aggro.

Scroll down to read some of the biggest points from the team on all of that. And once you’re done here, make sure to click over to the official dev blog to see even more. Then get ready, as Dying Light: The Beast arrives for PS5, Xbox Series X|S, and PC on November

  • Authentic look & behaviour – Zombies have been overhauled to feel more realistic and unsettling, with a stronger sense of their former humanity and a more terrifying presence
  • Immersive zombie sounds – Growls, shrieks, and movements now convey raw, desperate intensity, emphasizing the horror of the infected
  • Evolved Volatiles – Their movement, obstacle navigation, and pack coordination were redesigned to feel more threatening and unpredictable
  • Reactive combat and physics – Highly aggressive zombies behaviours, instant counters, short cooldowns making encounters intense

Techland press release

About Jason Micciche

Jason's been knee deep in videogames since he was but a lad. Cutting his teeth on the pixely glory that was the Atari 2600, he's been hack'n'slashing and shoot'em'uping ever since. Mainly an FPS and action guy, Jason enjoys the occasional well crafted title from every genre.

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