It’s time to get Out in the Wild. That’s the name of the second look at Dying Light: The Beast, as the game heads to launch.
He’s Hulking up
We’ve so far gotten a deeper look at the mental anguish that Dying Light: The Beast‘s hero Kyle Crane has gone through in between games. He was the main character in the first Dying Light title, but then vanished for an in-universe decade after it concluded.
Turns out that he wasn’t exactly on vacation, as he was being held by a power-mad villain named The Baron. But he wasn’t just locked away. That would have been preferable, as Crane was instead experimented upon. The Baron’s men made him into something different and more than just human, a Beast. Now super-powered, Crane is also haunted by an anger he can’t control, as he busts loose and looks for vengeance.
Now here in the second mini-doc (see the first here), developer Techland gives fans a look at Crane in action. In it, he tears the undead and living alike apart, plus attempts to deal with the horror of what he’s become. Or maybe that should be ‘what he’s becoming’?
Just a man making his way in the post-apocalypse
Hang on though zombie-fans, because the above video isn’t all that we’ve got to show you. Techland has also unleashed a new “Behind the Beast” segment, this one focused on parkour and combat. And yes, there’s quite a bit of ‘new’ to both of those elements this time around.
Techland says that the physics of movement have been improved for Dying Light: The Beast. Players can expect “floatiness” to have vanished, and jump height and length to have improved. The company says that players won’t have to worry about stamina limiting their in-game climbs either. According to the press release, Kyle can “go anywhere and climb anything”. And along those same lines, he’s also sporting 100 new animations, and will have multiple paths to choose from. According to Techland, “parkour is a skill to master for survival and escaping zombies”.
As for the combat, that’s seen some balancing from Dying Light 2. The developer says that fans will find a new physics engine in place. That will apply “hit impulses accurately”, and convey “realistic reactions with active ragdoll + short animations.” What sounds like a revamped damage model will deliver destruction to a dozen enemy body parts. Supplementing that, will be doubling of shown-wounds on those foes, from “previous games”.
Speaking of enemies too, human ones will use cover, and make use of “advanced AI” with 22 available positioning strategies. And finally, players will be able to tackle their opposition better than ever, as firearm recoil has been reduced and melee hits will have a weighty feel to them. That comes directly from player feedback too, so it should make some fans smile.
The world of Techland’s post-apocalypse opens up once more, when Dying Light: The Beast arrives on consoles and the PC this month. Look for it on September 19th.