What’s 2 1/4D, you ask? Well, it’s kind of like 2D and kind of like isometric view, but splits the difference between the two for a play experience that developer Roll7 calls ISO-Slant. Cover shooters never looked so slant-tastic.
Read More »What’s 2 1/4D, you ask? Well, it’s kind of like 2D and kind of like isometric view, but splits the difference between the two for a play experience that developer Roll7 calls ISO-Slant. Cover shooters never looked so slant-tastic.
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