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The Surge preps for combat with new trailer

Flips, dodges, and a whole lot of metal clanking around, The Surge’s combat looks frantic and fast.

Surge-ing

The Surge from Focus Home and developer Deck 13 continues to look impressive. Yes, it’s a mech/exo-suit game, but it’s one with a pretty unique flair. I can’t think of too many of those. And by that, I mean sci-fi romps that eschew bullets and lasers for up close and personal fisticuffs.

That’s the meat of The Surge though, and it isn’t just wild flailing either. You’re suit can target particular parts of enemies, making battles go some very specific ways. As we covered in the last trailer, you can either opt for a quick confrontation, or one that may wear you out, but give you some much-needed goodies. It’s your call according to Deck 13, and it’s one of the things that makes this action/RPG look so neat.

Positioning and speed are vital, so make use of your exo-enhanced dodges, blocks, and jumps to avoid attacks while managing stamina―ensuring you’re always in the right place to strike the limb you want or to avoid a potentially damning blow. The rules of combat apply to both you and your enemy: get hit in an unarmored area, and you’ll go down faster. Take advantage of the enemy’s weaknesses while balancing your own and you’ll walk away with its strengths.

Throughout the game too, you’ll have an assist from a drone. The little guy can offer a bunch of combat options, including shielding you from baddies, or helping you carve them up. Pretty neat, and yet another way that The Surge looks to separate itself from the pack.

Does it all work to create a memorable experience? That you’ll be able to find out, when The Surge lands on PS4, Xbox One, and the PC on May 16th.

About Jason Micciche

Jason's been knee deep in videogames since he was but a lad. Cutting his teeth on the pixely glory that was the Atari 2600, he's been hack'n'slashing and shoot'em'uping ever since. Mainly an FPS and action guy, Jason enjoys the occasional well crafted title from every genre.

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