The Future of Controllers

” University of Utah engineers designed a new kind of video game controller that not only vibrates like existing devices, but pulls and stretches the thumb tips in different directions to simulate the tug of a fishing line, the recoil of a gun or the feeling of ocean waves.” 

Some awesome gamers at the University of Utah have really taken controllers in a new direction. Not content with a controller that merely shakes in times of peril, they are determined to make your gaming experience every more realistic, and already have a patent pending on their new prototype, which was shown at the Institute of Electrical and Electronics Engineers’ Haptics Symposium this week. Says William Provacher, an associate professer of mechanical engineering, “I’m hoping we can get this into production when the next game consoles come out in a couple of years,” and there’s even talk of a peripheral for smartphones.

 

While the new controller resemblers closely the current models in design and shape, the additional feedback is provided by a “tactor” that is located in the center of both joysticks which moves in separate directions or together, mimicking various in-game events such as crawling, riding waves, or meeting obstacles. The motions of the tactors provide another level of sensory input to the games. Check out the video below:

 

 

Source: Science Daily

 

 

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U.S. Senior Editor/Deputy EIC at BrutalGamer, mother of 5, gamer, reader, wife to @MacAnthony, and all-around bad-ass (no, not really)
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